
Basically, you start out with a preconstructed deck pertaining to the character you choose, and wander a map that features quests and contests in the form of one-off battles and multi-encounter dungeons to test your mettle. Hex: Shards of Fate also includes a fully-fledged PvE aspect in which players can create characters and level them up by participating in a series of battles against AI opponents, and this is all free to play. However, the game isn't just about PvP tournaments.
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There's an entry fee that pays for the cards that you're essentially buying, and you keep the cards once you've finished – plus any prizes that you might garner if you place in the tournament. I should add at this point that playing in tournaments costs money. If you're a competitive player, Hex: Shards of Fate is very well-rounded, and offers plenty of options. There are also greater championship tournaments, including a $100,000 invitational that's taking place in March. Players can battle one another in one-off games, and there's a constant stream of daily online tournaments to participate in, from constructed through sealed deck to draft. The PvP side of the game needs little explanation. It's pretty straightforward stuff, and anyone who's played other digital or physical games of this ilk will feel very much at home, very quickly. Players can make decks using five different-colored schools of magic, plus color-agnostic artifacts, and must then add appropriately-colored shards that provide the power to play said cards.


The game ostensibly follows the genre staple of two champions dueling one another with preconstructed decks of 60 or more cards, each summoning creatures and casting spells to destroy their opponent. Kickstarted in October 2013 to the tune of $2,278,255, Hex: Shards of Fate is a highly sophisticated, free-to-play MMOTCG – a massively multiplayer online trading card game akin to the likes of Hearthstone and Magic the Gathering.
